Card System Billboard

We're reimagining the business of collectible and tradable cards. The Monsters Masters & Mobsters Card System isn’t a game in itself; it’s a system of cards built from the paper to support multiple games. We’re also using this opportunity to address common criticisms of trading card games and collectible card games. We understand that buying into a TGC/CCG is a major investment. We want you to play with our game cards, not warehouse them in your closet. Whether you’re battling monsters in a high-stakes tournament or ridding the underworld of dangerous mobsters, the Card System gives you the tools to build, play, and collect your own part of the MonMaMo universe.

Hate random booster packs? So do we.

When you buy a pack of cards in the Card System, you will know what you’re getting. It will be printed on the package. Our card database has every card that is commercially available, making it easy to look up all details, rulings and errata for any card.

Your cards will be just as playable 20 years from now as they are today.

Do you have a box of cards in a closet filled with cards that have been banned from tournaments, reprinted or otherwise devalued? Please accept our condolences. While we can't promise to never make a broken card, we are committed to making sure that cards you buy today will be usable in future games. The Card System is designed to be flexible and extensible, so that new games can be created using existing cards.

Our rare cards will stay rare.

Our definition of "rare" doesn't mean "you might get this card if you buy a thousand booster packs." It means making special cards in small batches of specific cards for particular events. It means the "exclusive" card you got at your favorite convention won't show up as the "exclusive" card in every other pack of cards. It means that if you have a rare card, you can be sure that only a few other people in the world have that same card.

Name a game type. The Card System will work with it.

The Card System is designed to work with any game that uses or could use cards:

  • Classic Card Duel, our traditional monster-battle TCG/CCG.
  • Other pure card games.
  • Board games that use cards.
  • Role-playing games, where cards can stand in for complex character sheets.
  • Card-based miniatures games.
  • Escape rooms and other puzzle games.
  • Whatever we think of next.

"It fits the system."

LEGO is one of the most popular toys ever because it is built around one basic form and one basic mechanic. The cards you bought decades ago for your favorite CCG can be played with the cards released today because they all fit the same system. The Card System ensures that MonMaMo cards can be used across MonMaMo products. Your starter Duel deck will become the foundation of the custom decks that you make yourself. The Card System gives you an ability to customize your MonMaMo games that few games or toys offer.

Illustration of the parts of a card

Anatomy of the Card

Card Name

The Card Name names what the card represents: a Monster, a character, a place, some sort of action, etc.

All cards with the same Card Name are considered to be the same thing, even if the specific text or any other attribute is different. Different cards (differentiated by Card Number) may have the same Card Name. For example, there are cases where two different cards can have the same Card Name but differing Card Types.

Cards can represent specific characters or concepts in the Monsters Masters & Mobsters universe (a named Anthrope, a named Monster, a specific place, etc.). In those cases, only one of the card may be on the Battlefield at any particular moment in time.

Card Concepts

Concepts define properties, abilities and usage of the card. Each card can have any number of Concepts. Concepts are designed to work across the many games that can use the Card System.

Card Text

The Card Text indicates specific information associated with the card, including:

  • How many of the card may be on the Battlefield at any particular part in time.
  • Specific rules that apply to the use of that card.
  • Values of various statistics associated with the card.

Flavor Text

Flavor Text has no effect on the mechanics of the game, but adds "flavor" to the card through lore, characterization, wit, and sometimes references to pop culture.

Card Number

Finally, the Card Number uniquely identifies the card among all cards in the Monsters Masters & Mobsters Card System. As with Flavor Text, the Card Number has no effect on the mechanics of the game. Every card with the same number is considered to be the same card for the purpose of rules.

Common Concepts

Cards that share the same concept share the same properties, abilities and usage. The following are some of the common concepts that can be found on cards:

  • Damage Capacity : The amount of damage that the character or item represented by the card can take in battle. The points applied to this concept are called "damage points." Anything with a Damage Capacity, also called "HP," can be attacked, take damage, and be knocked out if the amount of damage it takes exceeds its Damage Capacity.
  • Level : A number indicating the relative experience of the character or item. Some cards can be attached to or played with a particular character or item only if the Level of the target exceeds the Level of the attached or played card.
  • Size : A number indicating the relative size of the character or item. Characters and items that have a Size automatically have the Pounce attack, which does an amount of damage equal to the Size.
  • Speed : A number indicating the relative speed of the character or item. Characters and items that have a Speed automatically have the Dodge defense, which prevents an amount of damage equal to the Speed.
  • Biological sex of the character (male or female).
  • Taxons: Attributes that determine the core genetic properties of a character.
  • Boost : Indicates the number of cards that a Monster can fetch on a Draw phase. Also applies to some skills.

Common Types of Cards

Character Cards

Watt-a-Pest Energos, Musos Chew on Power Cords You may stop any player from taking their Draw Phase. Watt-a-Pest MONSTER FEMALE 30 LEVEL 15 H.P. 4 SIZE 3 SPEED 3 BOOST 6 COST Image by Merry Shuporna Biswas © Monsters Masters & Mobsters LLC 2025-10-14 A-M-05
The Nerd (Male) Limit 1 Master per player on Battlefield. The Nerd (Male) MASTER MALE 12 H.P. 4 SIZE 4 SPEED 5 TRAINING PROTOTYPE Generated image © Monsters Masters & Mobsters LLC 2025-10-14 A-MA-01
Don Highest ranking member of a Crime Family. His way or the highway. Limit 1 per player on the Battlefield. Don MOBSTER BOSS MALE 15 H.P. 6 SIZE 2 SPEED 5 TRAINING Image by Karen Culp (Shutterstock #1426742492) © Monsters Masters & Mobsters LLC 2025-10-14 A-MO-01
Cheerleader Go, go, go team go! A player may have any number of Cheerleaders on the Battlefield. You may choose to make this card Male when you put it on the Battlefield. Your Monster Attacks do +1 ❤. Cheerleader BYSTANDER FEMALE CUMULATIVE 2 INTEGRITY 10 H.P. 3 SIZE 5 SPEED Image by Merry Shuporna Biswas © Monsters Masters & Mobsters LLC 2025-10-14 A-032

Character cards represent the beings in the Monsters Masters & Mobsters universe. They have a name, a type, a power, and a set of statistics. They may also have a special ability or abilities. Specific types of characters include Monster, Master, Mobster, and Bystander.

All Characters that have Health Points (HP) can take damage and be knocked out. All Characters that have Size can use the Pounce attack, which does damage based on the Size of the Character. All Characters that have Speed can use the Dodge defense, which prevents damage based on the Speed of the Character.

Trait Cards

Biting What sharp teeth you have. Bite Does 3×Speed ❤. Biting TRAIT 3 COST Image by Merry Shuporna Biswas © Monsters Masters & Mobsters LLC 2025-10-14 A-T-01
Sparking You may discard any number of Electricity (A-003) from this Monster. For each Electricity discarded, the attacking or defending Monster takes 1d4 ❤. Sparking TRAIT 2 COST Image by Nilanjan Animesh © Monsters Masters & Mobsters LLC 2025-10-14 A-T-02
Berserk You won't like him when he's angry. Increase Speed by 1 for each 4 ❤ taken. Berserk TRAIT +? SPEED 3 COST Image by Nilanjan Animesh © Monsters Masters & Mobsters LLC 2025-10-14 A-T-03

Trait cards give Monster cards additional abilities or modify statistics of the card.

Skill Cards

Body Slam Give it ALL you got. 3×Size ❤ to defending Monster. 2×Size ❤ to self. Body Slam ATTACK PHYSICAL 10 LEVEL 3 COST Icon by M. Oki Orlando via The Noun Project © Monsters Masters & Mobsters LLC 2025-10-14 A-A-01
Body Block Prevent Size+Boost ❤. Body Block DEFENSE PHYSICAL 15 LEVEL Image by Freepik © Monsters Masters & Mobsters LLC 2025-10-14 A-D-01
Gaze Choose a Monster on the Battlefield. That Monster may not use a Defense during this turn. Gaze SKILL Icon by Lorc on Game-Icons.net © Monsters Masters & Mobsters LLC 2025-10-14 A-104

Skill cards enable Monsters to produce various effects, for example:

  • Causing Damage to one or more Monsters.
  • Preventing Damage from being done to itself or another Monster.
  • Changing a Monster property or condition for the current Turn or future Turns.
  • Causing a change in the Weather.

Attack cards specifically cause Damage or other effects to a target Monster. Defense cards specifically prevent Damage or other effects to the Monster using the Defense.

Drawing Cards

Round for the House Your favorite monster sports club had a great dayon the field. Time to celebrate! Each player, including you, may choose to draw a card. Discard this card after playing. Gives 1 additional Draw phase. Round for the House DRAW 3 COST Image by freepic.diller on Freepik © Monsters Masters & Mobsters LLC 2025-10-14 A-077
Big-Box Store Expect more. Live better. Simplify life. Get more done. Discard 3 cards from your hand. Search your Library for 2 Item cards. Reveal them, then put them in your hand. Shuffle your library. Then put this card on the bottom of your library. Big-Box Store VENDOR 1d4 INTEGRITY Image by teravector on Freepik © Monsters Masters & Mobsters LLC 2025-10-14 A-014
Bagman Just collecting the dues. You may play this card only if you have a Mobster card on the Battlefield. Choose one opponent. Roll 1d6. That opponent discards that many cards from his/her Library or all if he/she doesn't have that many. You may draw as many cards as were discarded. After playing, put this card on the bottom of your Library. Bagman VENDOR 3 INTEGRITY PROTOTYPE Generated image © Monsters Masters & Mobsters LLC 2025-10-14 A-008
Driver I've got a driver and that's a start. You may take one additional Draw phase. If you do, put this card at the bottom of your Library. Driver MOBSTER CUMULATIVE MALE 2 INTEGRITY Image by Delapouite on Game-Icons.net © Monsters Masters & Mobsters LLC 2025-10-14 A-MO-08

Cards of the Draw concept allow a player to draw additional cards from their deck. Another concept called Vendor also allows a player to draw cards but results in the Vendor card being put on the bottom of the Library, increasing reusability and reducing the dreaded inability to draw what the player needs because of discarded draw cards.

Item Cards

Favorite Toy Your trusted companion's trusted companion. Attach this card to a Monster. If this Monster doesn't attack, restore 2 ❤. Favorite Toy ITEM 2 COST Image by Nilanjan Animesh © Monsters Masters & Mobsters LLC 2025-10-14 A-152
Medicinal Compound Most efficacious in every case. If playing this card from your hand, discard any number of cards from your hand. For each card you paid/discarded, restore 2 ❤ to 1 Monster. You may use this effect across multiple Monsters. Medicinal Compound ITEM HEALING ? COST Icon by Skoll on Game-Icons.net © Monsters Masters & Mobsters LLC 2025-10-14 A-119
Basic Lure Roll 1d6. If ⚅⚄⚃, you may search your Library for a Monster card. Reveal that card. Put that card in your hand. Discard this card after playing. Basic Lure DRAW ITEM LURE 3 COST Icon by Lorc on Game-Icons.net © Monsters Masters & Mobsters LLC 2025-10-14 A-012
Tranquilizer Dart I think something just stung me…… Attach this card to a Character. For 1d4 turns hence, the affected Character cannot attack, cannot defend, and has Speed of 0. Tranquilizer Dart ITEM WEAPON 3 COST Image by Delapouite on Game-Icons.net © Monsters Masters & Mobsters LLC 2025-10-14 A-105

Item cards represent objects that can be used by Characters. They may have a one-time use or may be reusable. Items may be used to increase the power of a Monster, to heal a Monster, to change the Weather, or to produce other effects.

And Many More

Dandruff Make it snow. When this Monster takes a physical attack, the attacking Monster takes 1d6 ❤. Dandruff BANE Image by Merry Shuporna Biswas © Monsters Masters & Mobsters LLC 2025-10-14 A-059
Law Enforcement Raid Exile all Mobster cards on the Battlefield. Any further Mobster cards that are revealed go immediately to Exile. Law Enforcement Raid CATASTROPHE Icon by Samy Menai from the Noun Project © Monsters Masters & Mobsters LLC 2025-10-14 A-142
Speakeasy For any attempt to use an rule from a Mobster card, roll 1d6. If ⚀⚁ the effect has no effect. Speakeasy PLACE Icon by monkik from the Noun Project © Monsters Masters & Mobsters LLC 2025-10-14 A-071
Loose Balloons For each Defense, roll 1d6. If ⚀, the Defense does nothing. Loose Balloons ENVIRONMENT Icon by Lorc on Game-Icons.net © Monsters Masters & Mobsters LLC 2025-10-14 A-099
Caffeine For any attempt to put this Monster to Sleep, roll 1d6. (Roll one die for each Caffeine card attached to this Monster.) ⚄⚅ The Monster remains awake. ⚀⚁ Discard this card. Caffeine Image by macrovector on Freepik © Monsters Masters & Mobsters LLC 2025-10-14 A-028

Card Sets